Dynamic enhancement of videogame soundscapes

A game soundscape often includes sounds that are triggered by the game logic according to the player’s actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at...

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Bibliographic Details
Main Author: Pires, Durval (author)
Other Authors: Alves, Valter (author), Roque, Licinio (author)
Format: article
Language:eng
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10400.19/2660
Country:Portugal
Oai:oai:repositorio.ipv.pt:10400.19/2660