Real-time 3D rendering of water using CUDA
This thesis addresses the real-time simulation of 3D water, both on the CPU and on the GPU. The stable fluids method is extended to 3D, and implemented both on the CPU and on the GPU. The GPU-based implementation is done using the NVIDIA Compute Unified Device Architecture API (Application Programmi...
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Format: | masterThesis |
Language: | eng |
Published: |
2015
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Subjects: | |
Online Access: | http://hdl.handle.net/10400.6/3864 |
Country: | Portugal |
Oai: | oai:ubibliorum.ubi.pt:10400.6/3864 |