Play it again: how game-based learning improves flow in Accounting and Marketing education

Flow theory is used in this article [Csikszentmihalyi, M. (1990). The domain of creativity] to determine whether gamified resources, named Accountingame and Marketingame, possess certain characteristics which, in the form of educational games, increase the performance of Portuguese undergraduate stu...

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Detalhes bibliográficos
Autor principal: Silva, Rui Jorge Rodrigues da (author)
Outros Autores: Rodrigues, Ricardo (author), Leal, Carmem (author)
Formato: article
Idioma:eng
Publicado em: 2020
Assuntos:
Texto completo:http://hdl.handle.net/10400.6/8199
País:Portugal
Oai:oai:ubibliorum.ubi.pt:10400.6/8199