Workload distribution for ray tracing in multi-core systems

One of the features that made interactive ray tracing possible over the last few years was the careful exploitation of the computational power and parallelism available on modern multicore processors. Multithreaded interactive ray tracing engines have to share the workload (rays to be processed) amo...

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Detalhes bibliográficos
Autor principal: Nunes, Miguel (author)
Outros Autores: Santos, Luís Paulo (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2009
Assuntos:
Texto completo:http://hdl.handle.net/1822/17843
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/17843