Workload distribution for ray tracing in multi-core systems

One of the features that made interactive ray tracing possible over the last few years was the careful exploitation of the computational power and parallelism available on modern multicore processors. Multithreaded interactive ray tracing engines have to share the workload (rays to be processed) amo...

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Bibliographic Details
Main Author: Nunes, Miguel (author)
Other Authors: Santos, Luís Paulo (author)
Format: conferencePaper
Language:eng
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/1822/17843
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/17843