Workload distribution for ray tracing in multi-core systems
One of the features that made interactive ray tracing possible over the last few years was the careful exploitation of the computational power and parallelism available on modern multicore processors. Multithreaded interactive ray tracing engines have to share the workload (rays to be processed) amo...
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Outros Autores: | |
Formato: | conferencePaper |
Idioma: | eng |
Publicado em: |
2009
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Texto completo: | http://hdl.handle.net/1822/17843 |
País: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/17843 |