Game-Based Learning, Gamification in Education and Serious Games
Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects. The new forms of interaction and communication in online multiplayer games, the millions of viewers of professional e-sports competitions,...
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Formato: | article |
Idioma: | eng |
Publicado em: |
2022
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Texto completo: | http://hdl.handle.net/10400.22/20278 |
País: | Portugal |
Oai: | oai:recipp.ipp.pt:10400.22/20278 |