Evolution of artificial terrains for video games based on obstacles edge length
Main Author: | |
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Other Authors: | , |
Format: | conferenceObject |
Language: | eng |
Published: |
2013
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Subjects: | |
Online Access: | http://hdl.handle.net/10400.8/917 |
Country: | Portugal |
Oai: | oai:iconline.ipleiria.pt:10400.8/917 |