Frade, M., de Vega, F. F., & Cotta, C. (2013). Evolution of artificial terrains for video games based on obstacles edge length.
Chicago Style (17th ed.) CitationFrade, Miguel, F. Fernandez de Vega, and Carlos Cotta. Evolution of Artificial Terrains for Video Games Based on Obstacles Edge Length. 2013.
MLA (8th ed.) CitationFrade, Miguel, et al. Evolution of Artificial Terrains for Video Games Based on Obstacles Edge Length. 2013.
Warning: These citations may not always be 100% accurate.