SHREWS: A game with augmented reality for training computational thinking
This paper proposes a game to help young students training Computational Thinking (CT) skills to aid in solving problems. CT is a problem-solving approach based on picking a complex problem, understand what the problem is, and develop solutions in a way that a computer or human could solve. To help...
Autor principal: | |
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Outros Autores: | , , , |
Formato: | conferencePaper |
Idioma: | eng |
Publicado em: |
2021
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Assuntos: | |
Texto completo: | https://hdl.handle.net/1822/79068 |
País: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/79068 |