SHREWS: A game with augmented reality for training computational thinking

This paper proposes a game to help young students training Computational Thinking (CT) skills to aid in solving problems. CT is a problem-solving approach based on picking a complex problem, understand what the problem is, and develop solutions in a way that a computer or human could solve. To help...

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Detalhes bibliográficos
Autor principal: Saraiva, Francisco (author)
Outros Autores: Lima, Lázaro V.O. (author), Araújo, Cristiana (author), Magalhães, Luís Gonzaga Mendes (author), Henriques, Pedro Rangel (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2021
Assuntos:
Texto completo:https://hdl.handle.net/1822/79068
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/79068