Educational mobile augmented reality edupark game: does it improve students learning?
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed thr...
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Format: | conferenceObject |
Language: | eng |
Published: |
2019
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Online Access: | http://hdl.handle.net/10773/26927 |
Country: | Portugal |
Oai: | oai:ria.ua.pt:10773/26927 |