Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI

There are many factors outlined in the signal processing pipeline that impact brain–computer interface (BCI) performance, but some methodological factors do not depend on signal processing. Nevertheless, there is a lack of research assessing the effect of such factors. Here, we investigate the impac...

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Bibliographic Details
Main Author: Blanco-Mora, D. A. (author)
Other Authors: Aldridge, A. (author), Jorge, C. (author), Vourvopoulos, A. (author), Figueiredo, P. (author), Bermúdez i Badia, S. (author)
Format: article
Language:eng
Published: 2022
Subjects:
Online Access:http://hdl.handle.net/10400.13/4452
Country:Portugal
Oai:oai:digituma.uma.pt:10400.13/4452
Description
Summary:There are many factors outlined in the signal processing pipeline that impact brain–computer interface (BCI) performance, but some methodological factors do not depend on signal processing. Nevertheless, there is a lack of research assessing the effect of such factors. Here, we investigate the impact of VR, immersiveness, age, and spatial resolution on the classifier performance of a Motor Imagery (MI) electroencephalography (EEG)-based BCI in naïve participants. We found significantly better performance for VR compared to non-VR (15 electrodes: VR 77.48 ± 6.09%, non-VR 73.5 ± 5.89%, p = 0.0096; 12 electrodes: VR 73.26 ± 5.2%, non-VR 70.87 ± 4.96%, p = 0.0129; 7 electrodes: VR 66.74 ± 5.92%, non-VR 63.09 ± 8.16%, p = 0.0362) and better performance for higher electrode quantity, but no significant differences were found between immersive and non immersive VR. Finally, there was not a statistically significant correlation found between age and classifier performance, but there was a direct relation found between spatial resolution (electrode quantity) and classifier performance (r = 1, p = 0.0129, VR; r = 0.99, p = 0.0859, non-VR).