Using geolympus to create a pervasive game experience in the higher education context

The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narr...

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Detalhes bibliográficos
Autor principal: Arango‑López, Jeferson (author)
Outros Autores: Gutiérrez Vela, Francisco Luis (author), Rodríguez, Patricia Paderewski (author), Moreira, Fernando (author), Fonseca, David (author)
Formato: article
Idioma:eng
Publicado em: 2021
Assuntos:
Texto completo:http://hdl.handle.net/11328/3414
País:Portugal
Oai:oai:repositorio.uportu.pt:11328/3414