Using geolympus to create a pervasive game experience in the higher education context
The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narr...
Autor principal: | |
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Outros Autores: | , , , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2021
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Assuntos: | |
Texto completo: | http://hdl.handle.net/11328/3414 |
País: | Portugal |
Oai: | oai:repositorio.uportu.pt:11328/3414 |