A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus &quo...
Main Author: | |
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Other Authors: | , , , |
Format: | conferenceObject |
Language: | eng |
Published: |
2019
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Subjects: | |
Online Access: | http://hdl.handle.net/11328/2806 |
Country: | Portugal |
Oai: | oai:repositorio.uportu.pt:11328/2806 |