A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries

In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus &quo...

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Bibliographic Details
Main Author: Durão, Natércia (author)
Other Authors: Moreira, Fernando (author), Ferreira, Maria João (author), Santos-Pereira, Carla (author), Annamalai, Nagaletchimee (author)
Format: conferenceObject
Language:eng
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/11328/2806
Country:Portugal
Oai:oai:repositorio.uportu.pt:11328/2806