Testing static game theory with dynamic experiments : a case study of public goods

Game theory provides predictions of behavior in many one-shot games. On the other hand, most experimenters usually play repeated games with subjects, to provide experience. To avoid subjects rationally employing strategies that are appropriate for the repeated game, experimenters typically employ a...

Full description

Bibliographic Details
Main Author: Botelho, Anabela (author)
Other Authors: Harrison, Glenn W. (author), Pinto, Lígia (author), Rutström, Elisabet E. (author)
Format: article
Language:eng
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/1822/11617
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/11617
Description
Summary:Game theory provides predictions of behavior in many one-shot games. On the other hand, most experimenters usually play repeated games with subjects, to provide experience. To avoid subjects rationally employing strategies that are appropriate for the repeated game, experimenters typically employ a “random strangers” design in which subjects are randomly paired with others in the session. There is some chance that subjects will meet in multiple rounds, but it is claimed that this chance is so small that subjects will behave as if they are in a one-shot environment. We present evidence from public goods experiments that this claim is not always true.