Effective algorithm for building and solving linear systems
Several mesh-based techniques in computer graphics such as shape deformation, mesh editing, animation and simulation, build and solve linear systems. The most common method to build a linear system consists in traversing the topology (connectivity) of the mesh, producing in general a representation...
Main Author: | |
---|---|
Other Authors: | , , |
Format: | conferenceObject |
Language: | eng |
Published: |
2014
|
Subjects: | |
Online Access: | http://hdl.handle.net/10400.2/2916 |
Country: | Portugal |
Oai: | oai:repositorioaberto.uab.pt:10400.2/2916 |