Effective algorithm for building and solving linear systems

Several mesh-based techniques in computer graphics such as shape deformation, mesh editing, animation and simulation, build and solve linear systems. The most common method to build a linear system consists in traversing the topology (connectivity) of the mesh, producing in general a representation...

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Detalhes bibliográficos
Autor principal: Serna, Sebastian Pena (author)
Outros Autores: Silva, João (author), Stork, André (author), Marcos, Adérito (author)
Formato: conferenceObject
Idioma:eng
Publicado em: 2014
Assuntos:
Texto completo:http://hdl.handle.net/10400.2/2916
País:Portugal
Oai:oai:repositorioaberto.uab.pt:10400.2/2916