Effective algorithm for building and solving linear systems
Several mesh-based techniques in computer graphics such as shape deformation, mesh editing, animation and simulation, build and solve linear systems. The most common method to build a linear system consists in traversing the topology (connectivity) of the mesh, producing in general a representation...
Autor principal: | |
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Outros Autores: | , , |
Formato: | conferenceObject |
Idioma: | eng |
Publicado em: |
2014
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Assuntos: | |
Texto completo: | http://hdl.handle.net/10400.2/2916 |
País: | Portugal |
Oai: | oai:repositorioaberto.uab.pt:10400.2/2916 |