The impact of a gamified E-Learning environment in students attitude: a case study

E-learning conditions underpin the teaching and learning procedure and plan to involve students in their insight development process. Notwithstanding, including them during this procedure requires a high level of inspiration. Gamification is one of the methodologies that address this challenge and p...

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Bibliographic Details
Main Author: Tenório, Marcos (author)
Other Authors: Reinaldo, Francisco (author), Gonçalves, Vitor (author), Ishikawa, Eliana C. (author), Gois, Lourival Aparecido de (author), Santos Júnior, Guataçara (author)
Format: conferenceObject
Language:eng
Published: 2022
Subjects:
Online Access:http://hdl.handle.net/10198/25126
Country:Portugal
Oai:oai:bibliotecadigital.ipb.pt:10198/25126