Tenório, M., Reinaldo, F., Gonçalves, V., Ishikawa, E. C., Gois, L. A. d., & Santos Júnior, G. (2022). The impact of a gamified E-Learning environment in students attitude: A case study.
Chicago Style (17th ed.) CitationTenório, Marcos, Francisco Reinaldo, Vitor Gonçalves, Eliana C. Ishikawa, Lourival Aparecido de Gois, and Guataçara Santos Júnior. The Impact of a Gamified E-Learning Environment in Students Attitude: A Case Study. 2022.
MLA (8th ed.) CitationTenório, Marcos, et al. The Impact of a Gamified E-Learning Environment in Students Attitude: A Case Study. 2022.
Warning: These citations may not always be 100% accurate.