Evaluation of a gamification methodology in higher education
The gamification neologism is applied to using game-thinking and game mechanics to solve problems and to engage audiences. In the previous year we applied the concept in the context of the Higher Education, in the course of computer science. We used several game design mechanisms in several aspects...
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Formato: | conferenceObject |
Idioma: | eng |
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2017
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Texto completo: | http://hdl.handle.net/10198/13798 |
País: | Portugal |
Oai: | oai:bibliotecadigital.ipb.pt:10198/13798 |