Geração de conteúdo procedimental para jogos com base em música
Procedural content generation (PCG) has been used to create content for video games since the 1980's. It allows an easier creation of levels and other game content while providing the player with a more refreshing and less boring gameplay, due to the constant game level variety. Although the pr...
Main Author: | |
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Format: | masterThesis |
Language: | eng |
Published: |
2017
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Subjects: | |
Online Access: | https://hdl.handle.net/10216/107048 |
Country: | Portugal |
Oai: | oai:repositorio-aberto.up.pt:10216/107048 |