Ludificação da Realidade Virtual com Biofeedback para o Tratamento de Fobias Situacionais de Carácter Ambiental e Espacial

The Virtual Reality (VR) gamification is an innovative and emerging paradigm. As an unconventional modality of therapy, in a VR environment linked to biofeedback, patients have the possibility to navigate and interact with situations similar to those of the disorder in question, in a gradual and con...

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Detalhes bibliográficos
Autor principal: Luis Fernando Castro e Costa (author)
Formato: masterThesis
Idioma:por
Publicado em: 2022
Assuntos:
Texto completo:https://hdl.handle.net/10216/142904
País:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/142904
Descrição
Resumo:The Virtual Reality (VR) gamification is an innovative and emerging paradigm. As an unconventional modality of therapy, in a VR environment linked to biofeedback, patients have the possibility to navigate and interact with situations similar to those of the disorder in question, in a gradual and controlled way. This resource allows health professionals to have access to a system where they can access the degrees of exposure to trauma through biofeedback, and contribute to the alleviation of anxiety motivated by the phobia. This dissertation intends to explore possibilities of virtual reality (VR) gamification and develop an exploratory prototype. The investigation will focus its study on situational phobias of an environmental and spatial nature, such as acrophobia.