Computer Programming Learning
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamification on Online Courses? Journal of Information Systems Engineering & Management, 3(2), [11]. DOI: 10.20897/jisem.201811
Autor principal: | |
---|---|
Outros Autores: | , |
Formato: | article |
Idioma: | eng |
Publicado em: |
2018
|
Assuntos: | |
Texto completo: | https://doi.org/10.20897/jisem.201811 |
País: | Portugal |
Oai: | oai:run.unl.pt:10362/34273 |
Resumo: | Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamification on Online Courses? Journal of Information Systems Engineering & Management, 3(2), [11]. DOI: 10.20897/jisem.201811 |
---|