A Path-Based Procedural Approach for Inferring Playable Game Levels
Video games of today, whether we consider single player experiences, or multiplayer environments with massive sprawling communities, face a significant challenge in what they can offer a player. No matter how much time a developer spends on a project, the traditional content that is available to its...
Autor principal: | |
---|---|
Formato: | masterThesis |
Idioma: | eng |
Publicado em: |
2017
|
Assuntos: | |
Texto completo: | https://hdl.handle.net/10216/107072 |
País: | Portugal |
Oai: | oai:repositorio-aberto.up.pt:10216/107072 |