A Path-Based Procedural Approach for Inferring Playable Game Levels

Video games of today, whether we consider single player experiences, or multiplayer environments with massive sprawling communities, face a significant challenge in what they can offer a player. No matter how much time a developer spends on a project, the traditional content that is available to its...

ver descrição completa

Detalhes bibliográficos
Autor principal: Miguel Geraldes Antunes Mendes (author)
Formato: masterThesis
Idioma:eng
Publicado em: 2017
Assuntos:
Texto completo:https://hdl.handle.net/10216/107072
País:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/107072