A Path-Based Procedural Approach for Inferring Playable Game Levels

Video games of today, whether we consider single player experiences, or multiplayer environments with massive sprawling communities, face a significant challenge in what they can offer a player. No matter how much time a developer spends on a project, the traditional content that is available to its...

Full description

Bibliographic Details
Main Author: Miguel Geraldes Antunes Mendes (author)
Format: masterThesis
Language:eng
Published: 2017
Subjects:
Online Access:https://hdl.handle.net/10216/107072
Country:Portugal
Oai:oai:repositorio-aberto.up.pt:10216/107072