A Path-Based Procedural Approach for Inferring Playable Game Levels
Video games of today, whether we consider single player experiences, or multiplayer environments with massive sprawling communities, face a significant challenge in what they can offer a player. No matter how much time a developer spends on a project, the traditional content that is available to its...
Main Author: | |
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Format: | masterThesis |
Language: | eng |
Published: |
2017
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Subjects: | |
Online Access: | https://hdl.handle.net/10216/107072 |
Country: | Portugal |
Oai: | oai:repositorio-aberto.up.pt:10216/107072 |