Virtual reality and gamification in marketing higher education: A review and research agenda
Purpose – The purpose of this paper is to review studies on the use of virtual reality (VR) and gamification to engage students in higher education for marketing issues to identify the research topics, the research gaps and to prepare a future research agenda. Design/methodology/approach – A literat...
Main Author: | |
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Other Authors: | , |
Format: | article |
Language: | eng |
Published: |
2020
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Subjects: | |
Online Access: | http://hdl.handle.net/10071/20761 |
Country: | Portugal |
Oai: | oai:repositorio.iscte-iul.pt:10071/20761 |