Virtual reality and gamification in marketing higher education: A review and research agenda

Purpose – The purpose of this paper is to review studies on the use of virtual reality (VR) and gamification to engage students in higher education for marketing issues to identify the research topics, the research gaps and to prepare a future research agenda. Design/methodology/approach – A literat...

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Bibliographic Details
Main Author: Loureiro, S. M. C. (author)
Other Authors: Bilro, R. G. (author), Angelino, F. J. (author)
Format: article
Language:eng
Published: 2020
Subjects:
Online Access:http://hdl.handle.net/10071/20761
Country:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/20761