Loureiro, S. M. C., Bilro, R. G., & Angelino, F. J. (2020). Virtual reality and gamification in marketing higher education: A review and research agenda.
Chicago Style (17th ed.) CitationLoureiro, S. M. C., R. G. Bilro, and F. J. Angelino. Virtual Reality and Gamification in Marketing Higher Education: A Review and Research Agenda. 2020.
MLA (8th ed.) CitationLoureiro, S. M. C., et al. Virtual Reality and Gamification in Marketing Higher Education: A Review and Research Agenda. 2020.
Warning: These citations may not always be 100% accurate.