An empirical study on immersive prototyping dimensions

Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem b...

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Bibliographic Details
Main Author: Moreira, Samuel (author)
Other Authors: José, Rui (author), Campos, J. Creissac (author)
Format: conferencePaper
Language:eng
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/1822/26581
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/26581
Description
Summary:Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between specific evaluation goals and specific prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments.