Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution,...
Autor principal: | |
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Outros Autores: | , , |
Formato: | conferencePaper |
Idioma: | eng |
Publicado em: |
2005
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Assuntos: | |
Texto completo: | http://hdl.handle.net/1822/3812 |
País: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/3812 |