Selective component-based rendering

The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution,...

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Detalhes bibliográficos
Autor principal: Debattista, Kurt (author)
Outros Autores: Sundstedt, Veronica (author), Santos, Luís Paulo (author), Chalmers, Alan (author)
Formato: conferencePaper
Idioma:eng
Publicado em: 2005
Assuntos:
Texto completo:http://hdl.handle.net/1822/3812
País:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/3812