Fast computational processing for mobile robots' self-localization
This paper intends to present a different approach to solve the Self-Localization problem regarding a RoboCup’s Middle Size League game, developed by MINHO team researchers. The method uses white field markings as key points, to compute the position with least error, creating an error-based graphic...
Main Author: | |
---|---|
Other Authors: | , , , , , |
Format: | conferencePaper |
Language: | eng |
Published: |
2016
|
Subjects: | |
Online Access: | http://hdl.handle.net/1822/53790 |
Country: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/53790 |