Lawrance, P. J., Moreira, A., & Santos, C. (2022). A case study of applying gamification tools in business mathematics for higher education students.
Chicago Style (17th ed.) CitationLawrance, Paul Joseph, António Moreira, and Carlos Santos. A Case Study of Applying Gamification Tools in Business Mathematics for Higher Education Students. 2022.
MLA (8th ed.) CitationLawrance, Paul Joseph, et al. A Case Study of Applying Gamification Tools in Business Mathematics for Higher Education Students. 2022.
Warning: These citations may not always be 100% accurate.