Prototyping teams of affective agents in robocode

The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environ...

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Bibliographic Details
Main Author: Rebelo, António (author)
Other Authors: Catalão, Fábio (author), Alves, João (author), Marreiros, Goreti (author), Analide, Cesar (author), Novais, Paulo (author), Neves, José (author)
Format: article
Language:eng
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/1822/36542
Country:Portugal
Oai:oai:repositorium.sdum.uminho.pt:1822/36542
Description
Summary:The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood). An emotional system, based on the OCC (Ortony, Clore and Collins) model, was proposed and implemented. As a way to integrate the personality of a robot with its emotions we used pleasure-arousal-dominance (PAD) model of mood. On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions