Improving students’ learning with a mobile augmented reality approach: the EduPARK game
Mobile devices are intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote students’ learning. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students atten...
Autor principal: | |
---|---|
Outros Autores: | |
Formato: | article |
Idioma: | eng |
Publicado em: |
2021
|
Assuntos: | |
Texto completo: | http://hdl.handle.net/10773/27551 |
País: | Portugal |
Oai: | oai:ria.ua.pt:10773/27551 |