Geolympus: cloud platform for supporting location-based applications: a pervasive game experience

The development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different contexts like education, health and tourism. When pervasive or narrative components are added, it b...

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Detalhes bibliográficos
Autor principal: Berenguel Forte, Juan Luis (author)
Outros Autores: Pérez Gázquez, Daniel (author), Arango-López, Jeferson (author), Gutiérrez Vela, Francisco Luis (author), Moreira, Fernando (author)
Formato: bookPart
Idioma:eng
Publicado em: 2019
Assuntos:
Texto completo:http://hdl.handle.net/11328/2701
País:Portugal
Oai:oai:repositorio.uportu.pt:11328/2701
Descrição
Resumo:The development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different contexts like education, health and tourism. When pervasive or narrative components are added, it becomes evident the need for a tool to manage the information in an appropriate and dynamic way. When we talk about pervasiveness, in addition to the elements of space and time, there is an additional component related to social interaction, which can be achieved through the exchange of information between various games to provide a better player experience. For this reason, in this article we present a platform enabled for the creation and edition of game experiences based on the player’s location. Which has the ability to exchange information between projects, including narrative in the different games. A developed experience evidences the relevance of this platform in the education context.