Building a pervasive social gaming experience using SocialPG

Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as...

Full description

Bibliographic Details
Main Author: Valera-Aranguren, Ramón (author)
Other Authors: Rodriguez, Patricia Paderewski (author), Gutierrez Vela, Francisco Luis (author), Arango-López, Jeferson (author), Moreira, Fernando (author)
Format: article
Language:eng
Published: 2022
Subjects:
Online Access:http://hdl.handle.net/11328/4396
Country:Portugal
Oai:oai:repositorio.uportu.pt:11328/4396
Description
Summary:Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.