Building a pervasive social gaming experience using SocialPG

Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as...

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Detalhes bibliográficos
Autor principal: Valera-Aranguren, Ramón (author)
Outros Autores: Rodriguez, Patricia Paderewski (author), Gutierrez Vela, Francisco Luis (author), Arango-López, Jeferson (author), Moreira, Fernando (author)
Formato: article
Idioma:eng
Publicado em: 2022
Assuntos:
Texto completo:http://hdl.handle.net/11328/4396
País:Portugal
Oai:oai:repositorio.uportu.pt:11328/4396
Descrição
Resumo:Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.