Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments

Recent advances in low-cost natural user interfaces such as Microsoft Kinect and Leap Motion controller allow the Virtual Reality implementation of 3D serious games for, posture, upper limb and lower limb rehabilitation purposes. However, it is very important to compare the results obtained by the u...

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Detalhes bibliográficos
Autor principal: Postolache, O. (author)
Outros Autores: Lourenço, F. (author), Dias Pereira, J. M. (author), Girão, P. S. (author)
Formato: conferenceObject
Idioma:eng
Publicado em: 2018
Assuntos:
Texto completo:https://ciencia.iscte-iul.pt/id/ci-pub-43100
País:Portugal
Oai:oai:repositorio.iscte-iul.pt:10071/16422