A faster algorithm to compute the visibility map of a 1.5D terrain

Given a 1.5D terrain, i.e., an x-monotone polygonal line in R 2 with n vertices, and 1 ≤ m ≤ n viewpoints placed on some of the terrain vertices, we study the problem of computing the parts of the terrain that are visible from at least one of the viewpoints. We present an algorithm that runs in O(n...

Full description

Bibliographic Details
Main Author: Loffler, Maarten (author)
Other Authors: Saumell, M. (author), Silveira, Rodrigo (author)
Format: conferenceObject
Language:eng
Published: 2018
Online Access:http://hdl.handle.net/10773/21971
Country:Portugal
Oai:oai:ria.ua.pt:10773/21971