GParticles: a flexible GPU-based particle library
Particle systems are widely used to create visual effects with a large number of elements (or particles). Earlier works were CPU based, while recent developments use the GPU to take advantage of the fact that, in most cases, particles are independent entities. In here, we propose a GPU-based library...
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Format: | conferencePaper |
Language: | eng |
Published: |
2016
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Online Access: | http://hdl.handle.net/1822/43685 |
Country: | Portugal |
Oai: | oai:repositorium.sdum.uminho.pt:1822/43685 |